Let Kids Keep Their Chromebooks

When you have a widely accessible, low-cost device and pervasive demand for technology, the problem should be solved, right?  But that is where the eight years of arguments begin.

My solution is simple: Give students Chromebooks, and let them keep them.

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Bring Tabletop Role-Playing Games Into the Library and Classroom for Educational Opportunities Across Curricula

With educational intent, role-playing games can provide a narrative that holds students’ attention and be customized to teach specific lessons.

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